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	<title>Comments on: Prototyping Fun for the Wii</title>
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		<title>By: Mario ParisÃ©</title>
		<link>http://www.thoughtballoons.net/index.php/2007/12/11/prototyping-fun-for-the-wii/comment-page-1/#comment-36773</link>
		<dc:creator>Mario ParisÃ©</dc:creator>
		<pubDate>Thu, 13 Dec 2007 16:31:57 +0000</pubDate>
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		<description>The downside is no other game has come out yet that takes such great advantage of the remote.  When you play Wii Sports you see just how powerful the system is, how much movement it can accurately detect.  Most games that have come out so far don&#039;t even come close.  Take for example Zelda: Twilight Princess (which rocks).  It doesn&#039;t recognize *how* you are moving.  It simply interprets any movement as a swing or jab of the sword.

What will be really cool is when the games let users develop their own power moves based on how they are actually physically moving.  The possibilities are awesome.</description>
		<content:encoded><![CDATA[<p>The downside is no other game has come out yet that takes such great advantage of the remote.  When you play Wii Sports you see just how powerful the system is, how much movement it can accurately detect.  Most games that have come out so far don&#8217;t even come close.  Take for example Zelda: Twilight Princess (which rocks).  It doesn&#8217;t recognize *how* you are moving.  It simply interprets any movement as a swing or jab of the sword.</p>
<p>What will be really cool is when the games let users develop their own power moves based on how they are actually physically moving.  The possibilities are awesome.</p>
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